Companions, Character Archetypes & Creating Player Bonds
In this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingIn this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingOne of the biggest struggles of narrative design is creating strong characters when they have such limited showtime and script. Movies and cinematic cutscenes give writers
Continue ReadingBarks: What are they? Barks are the Tourette’s-like bouts of disconnected dialogue that NPCs so love to blurt out, often out of nowhere. In theory they
Continue ReadingI’ve gotten myself in a bit of a pickle writing dialogue trees in games at times, usually after getting carried away in a moment of creativity
Continue ReadingDo you know what one of my biggest career-related fears is? I specifically say career-related because obviously swimming with sharks, finding a spider in my shoe
Continue ReadingI write for Kenshi; Kenshi is a non-linear sandbox game. It’s meant to be limitless, unconstraining and completely open. Yet there are rare times when I
Continue ReadingOver the last seven months, we’ve been working on increasing Kenshi’s presence in China. As of today, China is now our top-selling country to date and
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