How To End A Game That Never Ends
I write for Kenshi; Kenshi is a non-linear sandbox game. It’s meant to be limitless, unconstraining and completely open. Yet there are rare times when I
Continue ReadingI write for Kenshi; Kenshi is a non-linear sandbox game. It’s meant to be limitless, unconstraining and completely open. Yet there are rare times when I
Continue ReadingOver the last seven months, we’ve been working on increasing Kenshi’s presence in China. As of today, China is now our top-selling country to date and
Continue ReadingKeeping up communications and a relationship with your player fan-base is time consuming. Which is why, since Kenshi has gotten itself a rather big community, I
Continue ReadingGenerate Character
Continue ReadingThe localisation process for Kenshi was a hideous nightmare of endless problems and completely alien language rules to me. I’d never handled game localisation before, let
Continue ReadingYou’re desperate to see your game in a Twitch stream, to watch it spread and be celebrated in all its greatness… But it isn’t happening. “Play
Continue ReadingThey’re exhausting and they’re stressful, but I bloody love a good game show. Of course there’s a lot to consider when you’re organising your own booth; it
Continue ReadingKenshi was a mammoth of a game to have localised, or at least it was for our miniature team of four people. The total word count
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