Companions, Character Archetypes & Creating Player Bonds
In this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingIn this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingOne of the biggest struggles of narrative design is creating strong characters when they have such limited showtime and script. Movies and cinematic cutscenes give writers
Continue ReadingBarks: What are they? Barks are the Tourette’s-like bouts of disconnected dialogue that NPCs so love to blurt out, often out of nowhere. In theory they
Continue ReadingDo you know what one of my biggest career-related fears is? I specifically say career-related because obviously swimming with sharks, finding a spider in my shoe
Continue ReadingGenerate Character
Continue ReadingThree years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
Continue ReadingThe Hero’s Journey outlines the main building blocks of pretty much all movies, books, or, for that matter, any story in general. It’s best not to
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