Companions, Character Archetypes & Creating Player Bonds
In this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingIn this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingOne of the biggest struggles of narrative design is creating strong characters when they have such limited showtime and script. Movies and cinematic cutscenes give writers
Continue ReadingThere are three main ways that a game’s immersion can be broken: frustration, boredom and plain old inconsistency. So first up, simplicity is key to avoid
Continue ReadingTo stay hooked, one must first… actually be hooked. For this, we need a clear goal (which I will cover in the next part of this
Continue ReadingOne of the (surprisingly) many silver linings of corona-induced social distancing is that I have SO much time on my hands. ALL of the time in
Continue ReadingI write for Kenshi; Kenshi is a non-linear sandbox game. It’s meant to be limitless, unconstraining and completely open. Yet there are rare times when I
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