Companions, Character Archetypes & Creating Player Bonds
In this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingIn this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingBarks: What are they? Barks are the Tourette’s-like bouts of disconnected dialogue that NPCs so love to blurt out, often out of nowhere. In theory they
Continue ReadingI write for Kenshi; Kenshi is a non-linear sandbox game. It’s meant to be limitless, unconstraining and completely open. Yet there are rare times when I
Continue ReadingThree years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
Continue ReadingThe Hero’s Journey outlines the main building blocks of pretty much all movies, books, or, for that matter, any story in general. It’s best not to
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