Narrative Design: World Building With Barks
Barks: What are they? Barks are the Tourette’s-like bouts of disconnected dialogue that NPCs so love to blurt out, often out of nowhere. In theory they
Continue ReadingBarks: What are they? Barks are the Tourette’s-like bouts of disconnected dialogue that NPCs so love to blurt out, often out of nowhere. In theory they
Continue ReadingThree years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
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