Video Game Localisation: How To Make It Not Shit
The localisation process for Kenshi was a hideous nightmare of endless problems and completely alien language rules to me. I’d never handled game localisation before, let
Continue ReadingThe localisation process for Kenshi was a hideous nightmare of endless problems and completely alien language rules to me. I’d never handled game localisation before, let
Continue ReadingThree years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
Continue Reading