World Building With NPC Dialogue
Three years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
Continue ReadingThree years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
Continue ReadingThe Hero’s Journey outlines the main building blocks of pretty much all movies, books, or, for that matter, any story in general. It’s best not to
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