Key Ingredients To Writing Compelling Video Game Characters
One of the biggest struggles of narrative design is creating strong characters when they have such limited showtime and script. Movies and cinematic cutscenes give writers
Continue ReadingOne of the biggest struggles of narrative design is creating strong characters when they have such limited showtime and script. Movies and cinematic cutscenes give writers
Continue ReadingI’ve gotten myself in a bit of a pickle writing dialogue trees in games at times, usually after getting carried away in a moment of creativity
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Continue ReadingThe localisation process for Kenshi was a hideous nightmare of endless problems and completely alien language rules to me. I’d never handled game localisation before, let
Continue ReadingKenshi was a mammoth of a game to have localised, or at least it was for our miniature team of four people. The total word count
Continue ReadingThree years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
Continue ReadingThe Hero’s Journey outlines the main building blocks of pretty much all movies, books, or, for that matter, any story in general. It’s best not to
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