Companions, Character Archetypes & Creating Player Bonds
In this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingIn this article, I’m turning my back on the main protagonists who usually bask in the limelight of our stories and our conversations. Because today I’m
Continue ReadingOne of the biggest struggles of narrative design is creating strong characters when they have such limited showtime and script. Movies and cinematic cutscenes give writers
Continue ReadingThere are three main ways that a game’s immersion can be broken: frustration, boredom and plain old inconsistency. So first up, simplicity is key to avoid
Continue ReadingTo stay hooked, one must first… actually be hooked. For this, we need a clear goal (which I will cover in the next part of this
Continue ReadingOne of the (surprisingly) many silver linings of corona-induced social distancing is that I have SO much time on my hands. ALL of the time in
Continue ReadingBarks: What are they? Barks are the Tourette’s-like bouts of disconnected dialogue that NPCs so love to blurt out, often out of nowhere. In theory they
Continue ReadingI’ve gotten myself in a bit of a pickle writing dialogue trees in games at times, usually after getting carried away in a moment of creativity
Continue ReadingDo you know what one of my biggest career-related fears is? I specifically say career-related because obviously swimming with sharks, finding a spider in my shoe
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