About Me

Natalie Mikkelson: Narrative Designer

 

Hi, I’m Nat! I’m a Narrative Designer. Non-linear and open-world storytelling is my speciality, and narrative-driven video games are my jam. Some of the games that have inspired me throughout my life are Fallout 1, 2 & New Vegas, Seven Blades, Final Fantasy 7 & 9, Way of the Samurai, Metal Gear Solid, Tenchu, all the Fables, Bioshock, Dragon Age, Mass Effect, The Witcher 3, and many of the Tell Tale games.

After never knowing what I wanted to do in my life, drifting from random job to random job including delivery driving, ambulancing, gardening, TV extra-ing and blogging, I now feel lucky to have a job I actually care about and want to get better at. Working in games never even seemed like an option before and I’m grateful for the opportunity I’ve had.

As for what I do exactly – I run the business side of things at Lo-Fi Games but I work on Kenshi’s game design, dialogue writing and lore as well. I also handled Kenshi’s marketing and community for five years before our company grew too big and busy.

I learn best when I organise things into words on paper, like TENFOLD, so this blog is a lot like a journal of lessons learned and guides for me to refer back to. But if it helps even one new narrative designer out just a little, then I’m happy.

Random collections

I  hope I played my part in our company’s growth during our very first launch; but most of all, I’m happy I made some people smile. I collect screenshots to pick me up whenever I suffer from a good old-fashioned bout of imposter syndrome. Our fans’ kind words do me more good than they’ll ever know and I will never stop collecting them as my most valued awards! :’) not creepy at all

I also like pixels!

Kenshi Pixel Art: Shek Warrior