How To End A Game That Never Ends
I write for Kenshi; Kenshi is a non-linear sandbox game. It’s meant to be limitless, unconstraining and completely open. Yet there are rare times when I
Continue ReadingI write for Kenshi; Kenshi is a non-linear sandbox game. It’s meant to be limitless, unconstraining and completely open. Yet there are rare times when I
Continue ReadingGenerate Character
Continue ReadingThe localisation process for Kenshi was a hideous nightmare of endless problems and completely alien language rules to me. I’d never handled game localisation before, let
Continue ReadingKenshi was a mammoth of a game to have localised, or at least it was for our miniature team of four people. The total word count
Continue ReadingThree years ago I unexpectedly became Lo-Fi Games’ narrative designer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no
Continue ReadingThe Hero’s Journey outlines the main building blocks of pretty much all movies, books, or, for that matter, any story in general. It’s best not to
Continue Reading